Whatever life holds in store for me, I will never forget these words: "With great power comes great responsibility."
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“ | It's laughter we're after. | „ |
~ The official slogan of Monsters, Inc. |
Monsters Inc. is the titular energy-producing factory in the 2001 Disney•Pixar animated film of the same name. The company is the only place which supplies all the energy for the city of Monstropolis. Its logo is a bold, blue M with an eye on it, otherwise known as the "M Eyeball."
To create energy, Monsters, Inc. primarily used children's screams. However, it was later discovered that laughter produces ten times more energy than screams; as a result, the company now uses children's laughter to create energy for Monstropolis.
Description[]
Monsters, Inc. is an energy company that was founded in 1810 as Amalgamated Monsters Ltd. before taking on its current name in 1895. Its main duty is to provide all citizens in Monstropolis with energy in the form of captured screams collected from children. They accomplish this by crossing into the human world through door technology, portals connected to closets of children's bedrooms, and scaring them to the best of their ability. The screams are then collected in special canisters for use as energy.
The factory is an immense facility equipped to fulfill the needs of its employees. Scaring takes places in chambers called "Scare Floors", where the monsters cross over into the human world with the doors. Each scarer has an assistant to help coordinate the energy collection. Any door belonging to a child who has no fear of monsters is promptly destroyed in the Door Shredder, as their screams cannot be collected and are therefore obsolete.
After Randall and Mr. Waternoose are defeated, Sulley became the CEO of Monsters, Inc., and created the Laugh Floors and even bigger canisters for more energy from human kids' laughter due to laughter became ten times more powerful than screams. Initially, the implementation of laugh as alternative energy went into difficulty due to the lack of manpower to generate enough energy needed by the city since only a few scarers could easily transit to become Jokesters like Mike, Tylor or Bile. Almost all former scarers either have to be retrained to be Jokesters in course taught by Mike or quit their jobs as they unable to cope with the change in the industry. Furthermore, making children laugh is far trickier than scaring them due to the difficulty in the art of comedy, resulting in a lot of Jokesters unable to reach energy quotas. As the result, power outstate became common and the Monstropolis Energy Regulatory Commission once threatened to shut down Monsters Inc. and give the energy contract to Fear Co. It's also worth noting that most monsters outside Monsters, Inc. employees looked down on laugh power due to its novelty, thus making it massively unpopular energy source for the time being until Johnny's crimes of sabotaging Monsters, Inc.'s factory and slandering their credibility are exposed to the public.
In the epilogue of the original Monsters Inc., the company has prospered as a leading energy provider for the Monstropolis and all former scarers have been successfully trained to become full-fledged Jokesters.
History[]
Monsters University[]
In the prequel, Monsters, Inc. appears three times. The first time is in a flashback of Mike's kindergarten field trip to the factory when Mike sneaks off into a child's bedroom used by Frank McCay, resulting in him being persuaded by McCay to attend Monsters University; the second time during Oozma Kappa's "field trip" by Mike to help inspire the team, and the third time is when Mike and Sulley are hired in the company's mail room after their expulsion from Monsters University; through their effort and hard work, the duo get promoted through different jobs before finally becoming scarers.
Monsters, Inc.[]
Because children have become desensitized to horror through the rise of violent media and find monsters less scary, the company had fallen on hard times, and screams are becoming increasingly difficult to obtain in large amounts.
At the risk of an energy crisis, the company's CEO Henry J. Waternoose seeks out new, borderline-criminal means by which to obtain screams, including the kidnapping of children from the human world. His scheme is exposed by Mike Wazowski and James P. Sullivan, who bring Waternoose to justice.
The company is temporarily closed down following the arrest of its CEO. However, after Sulley discovers that laughter produces more power than screams, the company reopens under Sulley's new management.