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Elementals are heroic things and even places, like heroes that possesses the elements of nature (water, fire, air, earth), are formed of elements or are empowered by the elements including fire, water, ice, air, metal, vegetation, earth, gas, light, darkness and so on.

The types of elemental heroicity includes:

  • Aciukinesis - Inviduals have this ability to change or otherwise enhance or decrease the sharpness of objects. In most cases, heroes with this ability use it to make their own weapons sharper, their enemies' weapons duller, create new weapons by making objects lethally sharp or change the sharpness of potions of their body; this may overlap with Ferrokinetic Heroes and Biokinetic Heroes.
  • Aerokinesis/Air Manipulation/Wind Manipulation - The ability to manipulate the element of air. This category mainly refers means to control the winds, either through technological/magical means.
  • Aquakinesis/Hydrokinesis/Water Manupilation - The power to manipulate the element of water.
  • Benzinikinesis/Gas Manipulation - The ability to utilize gas, manipulate gaseous matter or morph into a large mass of shapeless gas.
  • Bibliokinesis/Book Control/Book Manipulation/Literature Control/Literature Manipulation/Literary Control/Literary Manipulation - the power to manipulate books, manuscript pages, and text paper.
  • Biokinesis/Bio-Manipulation - The ability to control all aspects of any living creature's biological make-up.
    • Hematokinesis/Hemokinesis/Haemokinesis/Bloodbending/Blood Control/Sanguinarian Control/Sanguinarian Manipulation/Sanguine Control/Sanguine Manipulation - The power to manipulate blood, whether it is either from oneself, others or free-flowing. Through this ability alone, blood can be boiled, burned, frozen, and/or used as material to make blood creatures or as healing medicines.
        • Mimesis, also known as Mastery of Disguise, Copycatting, Mimicry, or Imposing - It is an ability used by those who mimic others in a certain way, be it by shapeshifting; by naturally looking extremely similar to another person, typically a hero; by having the ability to mimic the voices of others; or by using actual disguises to look like someone else; this can overlap with a Twin/Clone or Heroic Creation.
  • Carbokinetic Heroes are heroes with the ability to manipulate different forms of carbon; this may overlap with a variety of different categories, particularly Geokinetic Heroes, Biokinetic Heroes, Benzinikinetic Heroes and Chlorokinetic Heroes, as different types of carbon exist in almost everything.
  • Chemokinetic Heroes are heroes who can absorb chemicals or are made out of chemicals.
  • Chromokinetic Heroes are heroes with the power to manipulate the colors of their body or the colors of other objects. This is a very uncommon type of ability, as in many cases, the ability to manipulate and/or change colors is seen as mostly useless, unless they use this power for more auspicious applications, specifically as a sort of active camouflage and/or invisibility, changing the color of their physical being to match the environment. This application allows for stealth movements or spying, and can overlap with Biokinetic Heroes.
  • Chronikinesis/Time Manipulation - The ability to manipulate and control time.
  • Chrysopoeia Heroes are heroes with the power to manipulate and transform anything into gold; this overlaps with Geokinetic Heroes and Crystallokinetic Heroes.
  • Cibumkinetic Heroes are heroes with the power to manipulate any type of food matter. What type of food a heroe may manipulate can vary, however, they can qualify as long as they can manipulate what is traditionally considered edible and even nutritious. (NOTE: Heroes who can control fruits and vegetables do not count unless they control them exclusively or can control other foods as well, otherwise, they are classified as having Chlorokinetic Heroes-type powers).
  • Crystallokinesis/Crystal Manipulation - The power to manipulate and generate jewels and/or crystalline material.
  • Depictukinesis/Art Manipulation - The ability to shape and manipulate art from just about anything from ink (Melanokinesis/Ink Manipulation) to paint (Palletakinesis/Paint Manipulation).
  • Dimensiokinesis/Dimension Manipulation/Dimensional Control - The power to manipulate dimensions.
  • Electrokinesis/Electricity Manipulation/Lightning Manipulation - The ability to control the element of electricity.
  • Ergokinesis/Energy Manipulation - The power to manipulate energy.
  • Essokinesis/Reality-Warping - The ability to manipulate and control reality.
  • Ferrokinesis/Metal Manipulation - The power to manipulate metal.
  • Geokinesis/Earth Manipulation - The ability to control the element of earth (rock, sand and ground, not the actual planet called Earth.) and/or cause earthquakes.
  • Hyalokinesis/Glass Manipulation - The power to manipulate glass.
  • Gyrokinesis/Gravity Manipulation - The ability to manipulate and control gravity, whether it be the gravity of objects or people, or literally defying gravity.
  • Naturakinesis/Ecokinesis/Nature Control - The power to control or manipulate the elemental powers pertaining to nature, which is also referred to as Life Powers or Nature Manipulation. This includes 2 subtypes:
    • Chlorokinesis/Plant Manipulation - The abilty to control plant-life.
    • Zoopathy - The power to speak with animals and/or ever control their minds.
  • Oneirokinesis/Somnipathy/Dream Mastery/Nightmare Mastery/Dream Manipulation/Nightmare Manipulation - The ability to enter, and some would say, influence, the (positive/negative) dreams of others. Like benefactors with power over dreams, so too not only items with dream/imagination-influencing properties, but also positive dreams (often referred to as "dream worlds" and/or "dream lands") can either create them and send them into sleeping minds, or to invade someone's dreams to shape and warp them following their own design. In some cases, this kind of heroicity can help people, simply helping them to overcome their fears, or to wake up with a new and improved perception. Most heroic dream worlds and good dream-manipulating objects, like most good dream masters, are linked to good dreams, due to the ancient beliefs that dreams were caused by good spirits, and are sometimes living dreams seeking to enter slumbers, but some cause dreams to go calmly good by their mere presence.
  • Petrification - The power to petrify, encase or otherwise immobilize their victims - whether by turning them to stone, ice, or other substance(s).
  • Photokinesis/Light Manipulation/Light - The ability to control and manipulate light.
  • Pyrokinesis/Fire Manipulation - The power to manipulate the element of fire.
  • Quiekinesis/Silence Manipulation - The ability to manipulate the lack of all sound.
  • Quintekinesis/Gamakinesis/Enegerybending/Spiritual Energy Manipulation/Life-Force Manipulation/Life Manipulation/Life-Force-Draining/Life-Draining - The power to not only manipulate and channel life energy, but also to sap/absorb the life force or energy from their enemies.
  • Radiokinesis/Radioactivity Manipulation/Radiation Manipulation - The ability to manipulate and cause radioactive decay and radiation spectra.
  • Replication/Multiplication/Copying/Cloning - The power to replicate oneself, others and/or objects.
  • Sonokiensis/Sound Manipulation - The ability to manipulate sound and sound waves.
  • Spatiokinesis/Space Manipulation - The power to manipulate space.
  • Technopathy/Technokinesis/Technology Manipulation - The ability to manipulate electronics and machinery.
  • Telekinesis/Psychokinesis/Object Manipulation - The power to manipulate objects/matter with the mind.
  • Telepathy/Mind-Reading - The ability to mentally receive and/or transmit information.
  • Toxikinesis/Poison - The power to manipulate and create poisons, thereby capable of causing [harmful/fatal] disturbances to evil organisms.
  • Umbrakinesis/Darkness/Shadow Manipulation - The ability to control and manipulate darkness/shadows.

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